Lesson Plan for Primary 4 - Basic Science and Technology - Measurement + Gymnastics + Coding

### Lesson Plan: Basic Science and Technology for Primary 4 #### Topic: Measurement + Gymnastics + Coding --- #### Objectives: 1. Understand basic units of measurement (length, weight, time, etc.). 2. Perform basic gymnastic activities to apply measurement in a physical context. 3. Learn introductory coding concepts related to measurement and physical activities. --- ### **Lesson Structure:** #### **1. Introduction (10 minutes)** - **Greeting and Attendance:** Take attendance and welcome students. - **Review Previous Lessons:** Briefly review the last week's topics. - **Introduction to Today's Lesson:** - Explain how measurement, physical activity, and coding are interconnected. - State today’s objectives clearly. #### **2. Measurement Basics (20 minutes)** - **Units of Measurement:** - Discuss units of measure (centimeters, meters, seconds, grams, kilograms). - Use real-life objects to illustrate e.g., rulers, weighing scales, stopwatches. - **Interactive Activity:** - Students measure the length of their desks, height of classmates, and weight of common classroom objects. - Record measurements in their notebooks. #### **3. Gymnastics and Applied Measurement (30 minutes)** - **Warm-Up Exercises:** - Simple stretching exercises (5 minutes). - **Measurement in Gymnastics:** - Demonstrate how to measure jumps (distance jumped), balance (time held), and weights lifted (using lightweight objects). - Use tape measures, stopwatches, and balance scales. - **Practical Activity:** - In pairs, students perform the activities (jumps, balance, weight lifts) and measure the outcomes. - Record results and discuss observations (e.g., longer strides lead to higher jump measurements). #### **4. Coding Concepts (20 minutes)** - **Introduction to Coding:** - Explain what coding is—simple instructions for a computer. - Use visual coding programs appropriate for age group (e.g., Scratch Jr.). - **Connect Coding to Measurement:** - Simple coding activity: create a program that "measures" distance or counts time. - Example: A sprite that moves a certain number of steps based on the inputs they recorded during the gymnastics activities. - **Guided Activity:** - Students, in small groups, use tablets/computers to input data from gymnastics activities into the coding program. - Observe and modify outputs. #### **5. Conclusion (10 minutes)** - **Review and Recap:** - Go through the main points of measurement, gymnastics, and coding activities. - **Q&A Session:** - Provide time for students to ask questions and clarify doubts. - **Homework:** - Measure objects around home and record findings. - Try a simple physical activity and measure outcomes. - Optional: Spend 15 minutes on a coding activity related to measurement (provide a link or app recommendation). --- #### **Materials Needed:** - Rulers, tape measures, stopwatches, balance scales, lightweight objects for weights. - Tablets/computers with a visual coding program (e.g., Scratch Jr.). - Measuring charts and papers for recording measurements. - Projector/whiteboard for demonstration. --- #### **Assessment:** - Participation in interactive activities. - Accuracy and completeness of recorded measurements. - Engagement and collaboration during coding activity. - Homework submission and quality. --- #### **Differentiation:** - **For Advanced Students:** Provide more complex coding challenges or encourage measurement of more difficult physical tasks. - **For Beginners:** Offer additional guidance during coding and physical measurement activities. Simplify tasks and provide more direct support. --- ### **Reflection:** - At the end of the class, reflect as a teacher on what went well and what could be improved. Note students’ engagement and understanding levels, and adjust future lessons accordingly. --- This lesson plan effectively combines basic science (measurement), physical education (gymnastics), and technology (coding) to create an integrated learning experience for Primary 4 students.